tag:blogger.com,1999:blog-6932441.post115786066544395000..comments2023-06-13T06:15:10.688-04:00Comments on WAGS Chronicles II : The WAGSENING: Friedmann Friese Fest! (Power Grid, Funny Friends)Shemp Duchamphttp://www.blogger.com/profile/12143427949411525615noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6932441.post-1157985821820876302006-09-11T10:43:00.000-04:002006-09-11T10:43:00.000-04:00Didn't play Power Grid, as I was watching Kozure J...Didn't play Power Grid, as I was watching Kozure Jr. I will comment that having "decoy" game pieces is a useful ploy. I think I will think on this.<BR/><BR/>*steeples fingers and looks around deviously*<BR/><BR/>As for Funny Friends, I enjoyed the theme and the game. As you mentioned, there are finicky bits in the rules, and the "Make a Connection" card still doesn't feel right to me somehow. Otherwise, it's relatively well-paced and has a good flow (as long as people play quickly).<BR/><BR/>The "call a friend" mechanic also seems pretty tricky - I wonder if it would benefit from having more opportunities than just once a game.<BR/><BR/>The theme is so strong in the game it's hard to separate the fun of that from the mechanics, but I think the mechanics are pretty decent as well.<BR/><BR/>It's a little long for a relatively light game, but that's easily remedied by reducing the target number of life goals to say, 3 for a short game or 2 for a lightning round.<BR/><BR/>This is definitely a game that I would've bought anyway if Easy hadn't, and after playing my opinion hasn't changed. In fact, I may purge one game in my 100-game limited set to make room for Funny Friends.Kozurehttps://www.blogger.com/profile/01441385217527761214noreply@blogger.com