tag:blogger.com,1999:blog-6932441.post1643965814611687596..comments2023-06-13T06:15:10.688-04:00Comments on WAGS Chronicles II : The WAGSENING: No. We weren't mooning you. (Conflict of Heroes: Awakening the Bear!)Shemp Duchamphttp://www.blogger.com/profile/12143427949411525615noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6932441.post-66147382636667218732008-10-23T00:42:00.000-04:002008-10-23T00:42:00.000-04:00do you mean Combat Commander?Yeah, very different ...do you mean Combat Commander?<BR/><BR/>Yeah, very different feel in that game. In CoH, you feel like you are playing the other player. In CC, you feel like you are playing (fighting?) the system as much as the other player. The first makes for a more satisfying test of skill and tactics, the second is perhaps more evocative of the chaos that is outside of the soldiers' control (and the psychological impact that can have on strategy). Both are quite enjoyable, though for my purposes the 2-4 player ability is an important differetiator.agent easyhttps://www.blogger.com/profile/17907863877533239261noreply@blogger.comtag:blogger.com,1999:blog-6932441.post-32426673073049720562008-10-21T14:26:00.000-04:002008-10-21T14:26:00.000-04:00To be clear on terminology, the building I was in ...To be clear on terminology, the building I was in was a Stone House, not a Bunker.<BR/><BR/>I also enjoyed this game a lot - while very playable, it also manages to capture much of the essence of tactical squad-level combat. It treads a very thin line between overly controlled (CAPs) and chaotic (cards, chit pulls and dice rolls).<BR/><BR/>It still feels a little uneven at times, but much more enjoyable to play (at least for me) than a similar unit density in ASL.<BR/><BR/>Close Combat: Europe is so different an experience as to make them almost (but not quite) different game genres, despite the same subject matter.Kozurehttps://www.blogger.com/profile/01441385217527761214noreply@blogger.com