tag:blogger.com,1999:blog-6932441.post3604767381579595451..comments2023-06-13T06:15:10.688-04:00Comments on WAGS Chronicles II : The WAGSENING: Princes of *Teh Suck* (Goa, Princes of Florence)Shemp Duchamphttp://www.blogger.com/profile/12143427949411525615noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6932441.post-11272669072569385852008-06-18T12:57:00.000-04:002008-06-18T12:57:00.000-04:00I haven't read your blog very long, but the "Posts...I haven't read your blog very long, but the "Posts by Subject" section on the left side is very useful. Every game blog should have that! <BR/>Nice work.Unknownhttps://www.blogger.com/profile/12679300862595930191noreply@blogger.comtag:blogger.com,1999:blog-6932441.post-72445745399100428792008-06-17T09:49:00.000-04:002008-06-17T09:49:00.000-04:00What happens in Florence stays in Florence.Let us ...What happens in Florence stays in Florence.<BR/><BR/>Let us never speak of this horrible, horrible game again.<BR/><BR/>*shudder*<BR/><BR/>Now Goa...<BR/><BR/>I haven't really commented on Goa before. Goa is a game that, like Phoenicia, I seem to be pretty good at without liking it terribly much.<BR/><BR/>Then again, I think I've only played it three times, so maybe like my initial dominance at El Grande, it's just my mediocrepower (it ain't a <I>super</I>power) of learning and adapting to new games quickly but then fading in the home stretch.<BR/><BR/>Goa is a good <I>game system</I>, I can't deny that. The auctions are interesting - the consequences of being first or last player are important, and the choices for player mat optimization are difficult and interlinked without being overwhelming.<BR/><BR/>That said, I never feel like I'm doing what the theme is supposed to be about; that is, founding colonies, making plantations and trading goods.<BR/><BR/>I feel like I'm collecting cards to be able to get other combinations of cards or little wooden marks to put on my mat, which I can sell for gold or not, or trade for things, or not.<BR/><BR/>Now, I know that's exactly what 95% of Euro type games are about, but for whatever reason, it feels especially artificial in Goa.<BR/><BR/>I think the issue is trading. You're never actually trading with other players, and you rarely seem to want to trade goods for money (although I did do that a few times). You're trading goods for "upgrades", which doesn't seem to fit the theme.<BR/><BR/>I guess the other thing which reduces dramatic tension is that there's no easy way to judge your relative position in the final scoring aside from seeing where people's cubes are on the upgrade tracks, and how many plantations they have. I mean, you can tell, if you take a moment to do the math, but it's never as simple as just a glance at a scoring VP track.<BR/><BR/>I actually am a little tired of VP tracks as a mechanic in Euros, so maybe that's a bad criticism, but my general feeling is that it lacks "drama".<BR/><BR/>I can appreciate that it is well done, but it doesn't float my boat.Kozurehttps://www.blogger.com/profile/01441385217527761214noreply@blogger.comtag:blogger.com,1999:blog-6932441.post-14738392822006078502008-06-13T12:46:00.000-04:002008-06-13T12:46:00.000-04:00In my defence, I was scoring according to the meth...In my defence, I was scoring according to the method I was told to score by. The fact that no one else scored that way is incidental, though par for the course last night. But my scoring of a work without its associated building (and therefore unable to do the work) was entirely my own fault.<BR/><BR/>-BharmerAnonymousnoreply@blogger.com