Since challenge is part of the fun for me in boardgaming, I don't specifically choose Carcassonne when picking for WAGS; however, I will definitely hold onto it for playing with my kids as they grow up. Once they're past... I dunno... eight or so, I'll probably trade it or give it to a relative's family with school-age children.
I can't really think of any games that I hate off-hand.
What I can do is list games which I don't look forward to playing, but often enjoy while actually playing (I'll call them "Daunting Games"), and then games which I neither look forward to and don't particularly enjoy ("Onerous Games").
I should be very clear that just because I list a game as "Daunting", doesn't mean that I hate it, just that I tend not to want to pick it personally, especially for WAGS. Sometimes they are actually games that I feel I should play (because they are good games or because they would improve my strategic abilities) but just don't feel like playing.
Daunting Games (Don't Look Forward to, Do enjoy playing - generally)
- El Grande
- Tigris and Euphrates
- Age of Steam
- Paths of Glory
- Advanced Squad Leader
- Dungeon Twister
- OCS-series wargames (eg. Burma)
- Diplomacy
- Empire of the Sun
- Yinsh (... and Dvonn, and other abstracts in this line) - too abstract
- Maharajah - can't seem to win against Bharmer. (I kid... but I don't like this game)
- Bohnanza - random, tedious, negotiation-heavy
- Atlantic Star - dry, theme is badly suited and counter-intuitive
- Phoenicia - major run-away leader issues
- Kill Doctor Lucky - kill the leader, almost exclusively
- Naval Battles - kill the leader, almost exclusively
- 1856 - complex, fiddly, overlong
- Aladdin's Dragons - random, some cards overpowered to the point of game-breaking
- Blue Moon City - ugly, strange theme. actually a decent game, but theme and appearance kill it for me.
- Mille Bornes - random, overlong, kill the leader issues.
- Fluxx - generally, not enough game, not enough challenge, kill the leader issues
- Air War - way too fiddly/complex for the sort of action it purports to try to evoke.
- EastFront - strategically too much to consider
- Space Alert - random, too easily foiled, crew feel like moronic automatons
Looking through the worst ranked games at BGG, I can't really find too many I would refuse to play with their age group (for example, though I wouldn't play Candyland or Hungry Hungry Hippos with adults, I wouldn't mind playing it with kids)
Some games I just won't play willingly for one reason or another:
Doctor Who: CCG, which I don't really hate... more just feel sorry for. It's just baaaad. Bad art, bad mechanics, bad gameplay.
Lone Wolf and Cub: This game is random, too tough at times and too easy at others, and downright broken in combat. I dislike it additionally because its theme is one I particularly like and they went and made a crappy game of it.
Dante's Inferno: Overlong, fiddly and boring.
Zombies!!!: Overlong and wastes the theme.
Chainsaw Warrior: Overlong, virtually no significant decisions, too difficult. Feels futile.
Mastermind: I have no interest in playing this game. For some reason, the logic of it (simple as I understand it to be) goes off like a bomb in my head and leaves me with frustration headache. One day I will sit down and figure out why I have so much trouble with it... bad mental wiring for that sort of thinking, I guess.
Finally, there is one special "dislike" category that is pretty specific, games which I enjoy playing but really dislike the artwork. For lack of a more precise term, I call them "Ugly but Lovable Games".
Ugly but Lovable Games
- Glory to Rome
- Galaxy Trucker
- Ideology
Then there are games which are just... plain... ugly. Neither enjoyable (to me) nor attractive.
Just Plain Ugly Games
- Blue Moon City
We now return you to your regularly scheduled smiles-and-sunshine-filled WAGS postings.