Pablo joined us once more, so we took advantage of the occasion to play our first four player game of Chaos in the Old World. We also played another of Kozure's game creations... this one being a zombie dice game (which, as usual, I won't describe here in any detail).
Chaos in the Old World
Finally! A four player game. We gave Pablo Khorne since he is, on the surface, the easiest to play (and so best for newbies). I drew Nurgle, Shemp Tzeentch and Kozure Slaanesh.
I decided to concentrate on ruining one or two of the populous regions on the Board. Since warpstones were seeded to the north at the start, Shemp spent most of the game there (magicking and such). Khorne started in the high value central regions and Kozure's Slaanesh was busy sexing it up in the south. This arrangement squeezed me between Khorne's axe and Tzeetch's spells.
The Empire and Kislev were my targets and I focussed on getting lots of cultists there in order to rapidly corrupt them. I also added a single token to Troll Country and Bretonnia. Kozure looked like he was running away with it in VPs, but Shemp was doing quite well in the "Dial ticks" category. I was a close third, but I was banking on the ruination points putting me in front. On the fourth or fifth turn, three regions corrupted at the same time. Since I was in first place for two of them, I netted over 30 points and won the game.
I hadn't really realized how powerful ruining regions could be as a strategy. We haven't done much of this in the past, but after this game I expect to see it again. Pablo had difficulty keeping up with us since it was his first time, but by the second half he was doing quite well (with Khorne, it's almost a waste of time trying to win on VPs... better to get dial ticks and beat others down). The game play is a great mix of the euro and american style. The placement rules and action points make for a very strategic game, but the card effects and dice rolls keep things interesting. I look forward to playing this again with four experienced players.
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