It was just Shemp and I this week. I brought a bag of two player compatible games, and ultimately we decided to give Macao another go and revisit Mr. Jack.
Macao
Surely this would be the session where I would manage to break Shemp's 100% win streak, right? Wrong. It was close, though. I had many delivery doublers, and a fantastic card that allowed me to get an additional cube in each colour I drew that round (powerful near the end when everyone else is just drawing 1 cube). My downfall was an inability to connect city spaces, because otherwise I felt like I was doing ok. I lost by 2 points or so, meaning it was tense even through end-game scoring.
The flow of the game was odd: Some numbers weren't coming up so we both were navigating with windroses that had a number of empty spaces. Conversely, this led to turns with large numbers of cubes (we saw a couple of occasions where full player boards were emptied in a single turn).
This is a great game for 2!
Mr. Jack
We played three sessions. In each case, the player playing the cops won, but a few were pretty close. One game was aborted early as Shemp, playing Mr. Jack, moved all but one piece in the light. I remarked sarcastically "Let me guess, you're in the light" and then he slapped his forehead. He answered that he was in the dark. Having been bused so early, we aborted and started again.
Mr. Jack is consistently enjoyable as a two player game. It seems much harder to win as Mr. Jack, but the chase is still a lot of fun!
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