Showing posts with label Kingdom Builder. Show all posts
Showing posts with label Kingdom Builder. Show all posts

Wednesday, January 02, 2013

The World-Ending Year in Review: 2012

Well, the world didn't end for many reasons, not the least of which was that the Mayans never said it would end, but that didn't stop the breathless media frenzy... it never does!

I (personally) played 86 different games in 165 discrete sessions this year, up by around 30 sessions from the year before, which surprises me. Curiously (and coincidentally), almost exactly the same number of different games. Of those, 39 games were new to me. I have no idea how many we played as a WAGS group - probably between 60-70 different games - I'm only going from my BGG played games stats log, and I've recorded all the games I played this year, not just WAGS sessions.

Although it was technically published in 2011, I only received my copy of Band of Brothers: Screaming Eagles in 2012, and I would have to call it my wargame of the year, in terms of number of plays and originality of system.

On the Euro/Designer side, I played 7 Wonders most often, with Kingdom Builder a close second. I can't say that 7 Wonders was the game that impressed me the most this year, though it is pretty solid even after multiple plays. The game that was a pleasant surprise for me was Netrunner, for which I had only watched sessions being played before.

The "Euro-like" game (some may argue that it's more a "thematic game") that I enjoyed most that I played for the first time this year was BIOS Megafauna. If we're talking "pure" Euro, I'd probably say Ora et Labora, with Castles of Burgundy a close second.

In the Thematic category, I played Summoner Wars most often, but I enjoyed Risk: Legacy as well. Overall, I'd say I'd take Summoner Wars over Risk: Legacy.

It was a slow Euro year for me, not much new, nor much that impressed me. I did get a lot more wargaming in, though.

I enjoyed and appreciated Mage Knight for what it is/was, but it's not my ideal quest/adventure game. I see that it's clever and I won't turn down a game, but I'm not running out to buy a copy. It certainly got a lot of hype, not altogether undeserved. Once again, good game, just not my cup of tea - too deterministic and pre-plotted.

Overall game of the year? Band of Brothers, for me. I cannot recommend it enough to other wargamers.


The game coming up that I'm excited about is the next module in the TCS series, Canadian Crucible: Brigade Fortress at Norrey. I'm sad to say that nothing currently on the horizon for Euros is particularly catching my eye, but often it's been a case of things sneaking up on me as I haven't been looking too far ahead. For example, I wasn't really looking at Netrunner seriously until I got a chance to play it. I was also completely dismissing the Star Wars: X-Wing miniatures game until I actually played it. On the other hand, I was disappointed somewhat in the reboot of the Panzer game system despite looking forward to it and am currently in the process of debating its merits at BGG with a loyal fan base. I am looking forward to the new Smash Up expansions.

I missed out on playing Village, which is apparently one of the best of the most recent crop.

Well, here's to the old year, 2012 and the new, 2013!

Monday, August 27, 2012

Summertime Rolls

WARNING THIS IS A BUNCH OF WORDS BARFED ON THE BLOG AND IT MIGHT BE EDITED LATER I'M NOT PLANNING ON MAKING ANYONE'S COMMENTS LOOK SILLY THOUGH EDITING BUT IT COULD HAPPEN Y'KNOW? ANYWAY HERE GOES:

You know, at the end of every summer I think: "The board game playing group just doesn't work very well in the summer. Maybe we should take the summer off, and just start again in September..." And this is when you, dear reader, look at our last post, see it was in May, and think: "They took the summer off."

But we did not! Though things have been fairly haphazard. I'll attempt to recap what I can recall now.

LAST week, 'twas Easy and I and special guest Aussie Tim, in from Australia. We tried to keep things light + easy for our semin00b, and went with Galaxy Trucker, Kingdom Builder, and a new, Africana. [In retrospect, Easy, how did we not think to select King of Tokyo? We should have selected King of Tokyo!]

Africana had the feel of a slightly trickier Ticket to Ride, with a set collection aspect to scoring overlaid on the route completion mechanic. On the lighter side of things, but well done and quite fun. The end certainly came unexpectedly, and Easy won by a fair chunk, which wasn't how I thought the game was going, so there is some surprise there, also. [For the record, Easy swept that week, the third week in Aug]

Moving backwards, in the 2nd week of August, we played a 3 player round of *** some fantasy themed block game that Kozure owns, which comes in VHS style boxes *** Wizard Kings, which we adjourned w/ Easy in the clear lead. At the moment I don't have any clear thoughts on the game, as could be guessed by my earlier inability to remember it's name. I suppose I think it's a playable [meaning adequately non fiddly] fantasy wargamelite. And was fine, but kind of unmemorable.

Before that, Easy and I had a 2 player game of Vikings, the advanced version. [ The rules call this the "Progress Version", which nomenclature we spent a little time making fun of. ] The advanced version really does make decision making within the game much more difficult, particularly in the areas of resource management. Uncertainty is also upped through the special tiles won by buying the most expensive combo available. I like this version a lot, and managed to jump out to an early lead and hold on, thanks to picking up the tile that grants a bonus for nobles early on.

Further back, the 1st week of August, I wasn't there, and don't know what happened in Toronto. I did see this:

HM NOW JULY.

Fourth week of July, Last Will, along w/ MARIA. As Austria I pursued a bad strategy, and paid for it. Both other powers were in a victory position, tho I don't remember which technically took the game. I'm glad Last Will got another try, but don't think I'll be selecting it again. It's in the no man's land for me, too long and fiddly to be filler, not quite thinky enough or fun enough to be a main course.

Third week of July, BIOS MEGAFAUNA + Wildlife. A C&P: Megafauna, I knowingly took a risk and it failed due to randomness, throwing me into a spiral of larger risks, each of which failed. I'm OK w/ that, intellectually. Tho it stunk as an experience.

Wildlife, I played suboptimally, and would like another chance. Plus, it's fun and we hadn't played it in five years or somesuch.

Second week of July, I was absent, and am unsure of what happened. I DID hear that Bharmer has an impressive beard; the question remains, is it silky? I hope it's silky.

First week of July there was NO WAGS. NONE.

JUNE

Last week of June, I flaked, and Easy + Bharmer did something, I think?

Third week of June was RISK: LEGACY + Beowulf. I like the Risk Legacy. I need to get it on the table, w/ 4 or 5 players. I am kind of obsessed. In game three on our Earth, Easy in North America was targeted by the other 3 players, with Kozure attacking thru Alaska, Pablo thru Central America, and me through Greenland. I ended up winning by capturing the Easylander's HQ, which Kozure then fell JUST short of taking from me. Seeing that he was on the verge of trading in cards for a red star, I took a chance on launching 2 fronts from Europe, and took both remaining HQ's for the victory. Which means we got to open the "sign the board twice" packet, which is was pretty exciting.

Beowulf is always fun. Swedish betrayal, y'all. HM. Next RISK city is being put in Scandinavia and being named Betrayal. Book it. Unless it's something else of course.

Second week of June was three players, I was there, it happened. I don't know what happened. I am old. :(

First week of June we played 1812! I remember that week! Good game, really enjoyed it, and I'm not a wargame guy so much. Or I haven't been. Maybe en route to becoming one?

MAY

Last week of May, we played Luna, Innovation, and Kingdom Builder. I don't need to talk about Kingdom Builder, I am mostly indifferent towards Innovation, and I thought Luna was another middling Euro, but with neatish mechanics. Would play again.

Week before that, Civilization, with Kozure, Shemp, Pablo [does he have a nom de blog?] An email fragment: Went well, by which I mean: Miltary Victory by ME as the Germans. Kozure's Russia was, erm, less successful. Pablo enjoyed a learning game as the Americans, mainly getting the hang of the mechanics. Had an error in that the Wonders came out in random order, rather than sorted by era. Will look fwd to trying 4 players.

Week before that, was Eclipse, I was absent, there was a guest teaching the game - JOTORA?

Week before that, was Civilization and Last Will, with 3. AND that's as caughtupish as I can get us.

...post peters out here. Contributers who wish to expand in comments would be welcome. MOST WELCOME. -LONG ABSENT FROM BLOGGING SHEMP

Monday, February 20, 2012

Simple, but unintuitive (In the Year of the Dragon, Paris Connection, Kingdom Builder x4, Die Bergun von Burgund, Innovation)

Over the past two weeks, we've had a chance to play quite a few games... sme old, and some new.

Two weeks ago, Bearbomb, Kozure, Shemp, Dale and I had a chance to play In the Year of the Dragon. I was kicking myself for forgetting to bring along the expansion(s) from the Alea Treasure Chest! Regardless, this is always a fun and challenging game. I spent the first half concentrating on maintaining the lead in the turn order track and getting my "end of round" points up (courtisan, double dragon tablet). Although I am convinced there are multiple valid strategies in the game, this is the one that appeals to me and so I tend to fall back on it. You need very little money since you don't have to worry about paying for actions, and so it saves you actions accumulating wealth. This also means that I typically struggle with the offering to the emperor, but as long as I can take a turn to get to three huan it's not too painful. Although in the last third I lost the battle for turn order I did manage to conserve the lead in points for the win. One thing that seems to be essential, though, is to pick a couple of events to essentially disregard. If you are stuck with the pack always trying to build up against the event that is coming up next you will find yourself blocked out or paying.

We also played Paris Connection. There seems to be an endless variation of train themed stock manipulation games, which range the gamut from light to very heavy. It constantly surprises me that a new one can come along and still explore a new way to approach the topic. PAris Connection is a very light and fast game, which manages top play up to 6 in 30-45 minutes. There are similarities to Wabash Cannonball/ Chicago Express, but this is the more streamlined design. On a turn, you play up to 5 trains to the board or draw 1-2 trains from the supply. As the train routes develop, they touch areas that increase the worth of that colour. The trains a player has is therefore both the number of stocks a player has in a given company and the vehicle through which they can increase the value of a line. In other words, every time you play a train you are shrinking your shares in that same line. It's tricky. It leads to players dumping trains of a colour they don't want to perform well by extending the line to places that are worthless. It means that the best way to make money is for someone else to expand a line you are keeping shares in. As with many games like this, it means that you are best off trying to figure out what other players want, and investing in that, rather than trying to boost the value yourself. Anyway, as light as it is, the unusual thought process required to play the game means that I can't really see non-gamers enjoying it much. For me, I liked it.

We ended the night with two games of Kingdom Builder. This game came with a lot of hype, since it's from the designer of Dominion, but also a lot of backlash since it's pretty different. In fact, I'd say it gets most of it's flack because it's both quite simple and quite unintuitive, an unusual mix (I know I just said that about Paris Connection, I guess I mean it's unusual outside of the stock game genre).

There are a number of boards, from which 4 are selected at random, and a number of victory condition cards from which 3 are selected at random. Players take turns drawing 1 card and placing three pieces on that type of terrain. The victory condition cards say things like "units next to a mountain gain 1 VP", or "gain 1 VP for each connection between a city or special site". This means that you are trying to accomplish different things with your pieces each game, which is a simple change but it's interesting how different it makes each game feel. The biggest trick is the placement rule... the one card you play determines the terrain type you can play on, but you have to play on terrain adjacent to pieces you've already played if possible. That means that if you played earlier pieces next to many types of terrain the card you draw will largely determine what you can do. On the other hand, if you play your pieces in such a way that you are next to very few types of terrain there is a good chance that you will draw a card showing terrain you aren't adjacent to, allowing you to play ANYWHERE on the board on the correct type of terrain. In addition to that, each board comes shows a different special location (or two) that gives a player a special power if they place a token adjacent to it. The special powers allow a player to move pieces in special ways, build on water hexes, skip spaces during placement, etc. It all adds together to a very engaging, yet simple game. And boy is it fast! 30-40 minutes for 3-4 players. We've since played 2 more times and I enjoyed it just as much.

Let's start with the biggest similarity with Dominion... there is a lot of variability built into the game, but it's all defined at the time of setup. After that, there is neither randomness nor cardplay from decks of cards. I find this refreshing because these days it seems like many games are going that route (Summoner Wars, A Few Acres of Snow, Mage Knight, Kings of Tokyo, Yomi, etc). I guess a second similarity would be a complete and utter absence of theme. Even the title is beyond generic!

Anyway, that nitpick aside, I really enjoyed the game. It won't be as influential as Dominion, but I think I actually prefer it. It feels a little like advanced Through the Desert, with variable victory conditions and board. Good stuff.