Pablo joined us once more, so we took advantage of the occasion to play our first four player game of Chaos in the Old World. We also played another of Kozure's game creations... this one being a zombie dice game (which, as usual, I won't describe here in any detail).
Chaos in the Old World
Finally! A four player game. We gave Pablo Khorne since he is, on the surface, the easiest to play (and so best for newbies). I drew Nurgle, Shemp Tzeentch and Kozure Slaanesh.
I decided to concentrate on ruining one or two of the populous regions on the Board. Since warpstones were seeded to the north at the start, Shemp spent most of the game there (magicking and such). Khorne started in the high value central regions and Kozure's Slaanesh was busy sexing it up in the south. This arrangement squeezed me between Khorne's axe and Tzeetch's spells.
The Empire and Kislev were my targets and I focussed on getting lots of cultists there in order to rapidly corrupt them. I also added a single token to Troll Country and Bretonnia. Kozure looked like he was running away with it in VPs, but Shemp was doing quite well in the "Dial ticks" category. I was a close third, but I was banking on the ruination points putting me in front. On the fourth or fifth turn, three regions corrupted at the same time. Since I was in first place for two of them, I netted over 30 points and won the game.
I hadn't really realized how powerful ruining regions could be as a strategy. We haven't done much of this in the past, but after this game I expect to see it again. Pablo had difficulty keeping up with us since it was his first time, but by the second half he was doing quite well (with Khorne, it's almost a waste of time trying to win on VPs... better to get dial ticks and beat others down). The game play is a great mix of the euro and american style. The placement rules and action points make for a very strategic game, but the card effects and dice rolls keep things interesting. I look forward to playing this again with four experienced players.
Showing posts with label Unpublished prototype. Show all posts
Showing posts with label Unpublished prototype. Show all posts
Thursday, July 29, 2010
Sunday, July 04, 2010
N.D.A. (unplublished prototype, Ra: The dice game)
This week, we played a game that Kozure designed. Since it's for a competition I won't talk about the details.
We ended the evening with a few rounds of Ra: The dice game... a father's day gift Kozure had recently received.
Ra: The dice game
From the recent craze that saw a number of boardgames get dice versions, we've previously played and enjoyed Roll through the ages. Ra is one of my favorite games, so how did I like the dice game? In short, I thought it was quite good. It's funny, though... the game goes through great lengths to replicate many aspects of the original, from the elements to the scoring, and yet it doesn't feel anything like it. That shouldn't be surprising, though; the original is a pure auction game and this has none. Anyway, the game feels closer to traditional dice games than Roll through the Ages does because the scoring is really based on getting certain set combinations (ex: If you are accumulating rivers, you need to get a triple river on a turn to "flood" it, you need at least three "civilization" results to satisfy the civ. requirement, etc). There are some board elements, and of course every time RA comes up the era is nearing it's close. Anyway, it works well and is quite fun for a 10-15 minute dice game.
We ended the evening with a few rounds of Ra: The dice game... a father's day gift Kozure had recently received.
Ra: The dice game
From the recent craze that saw a number of boardgames get dice versions, we've previously played and enjoyed Roll through the ages. Ra is one of my favorite games, so how did I like the dice game? In short, I thought it was quite good. It's funny, though... the game goes through great lengths to replicate many aspects of the original, from the elements to the scoring, and yet it doesn't feel anything like it. That shouldn't be surprising, though; the original is a pure auction game and this has none. Anyway, the game feels closer to traditional dice games than Roll through the Ages does because the scoring is really based on getting certain set combinations (ex: If you are accumulating rivers, you need to get a triple river on a turn to "flood" it, you need at least three "civilization" results to satisfy the civ. requirement, etc). There are some board elements, and of course every time RA comes up the era is nearing it's close. Anyway, it works well and is quite fun for a 10-15 minute dice game.
Friday, January 22, 2010
I sort dead people (Unpublished prototype, Small World)
It was Kozure's pick this week, and Bharmer came by so we were five. He asked that we try out a new game he's working on and we did. As usual, I was surprised at how good his demos are (both from the standpoint of production quality and design quality). For a game that was essentially untested until we played, it worked well. I don't want to say too much about the game in case it's secret, so I'll move onto the next game we played... Small World.
I started out with Commando Trolls. I started out at the top of the board and spread out to the tops of the mountains there. Since trolls keep their lairs after they go into decline, I knew they might be there for a while. Meanwhile, Luch was making a killing on his flying wizards and was deemed the early leader. I switched to Dragon Master Elves and decided I would milk them until my trolls were thinned out. Lucky for me, the others decided they weren't worth the high cost to destroy and nearly all the trolls made it to the end of the game. Kozure's sorcerers suddenly started sweeping across the board and proved to be quite impossible to stop (they are quite powerful in a 5 player game!). Still, my elves made quite a good match with my trolls and I was earning a consistent 15 points or so per turn... somewhat under the radar too thanks to the nasty sorcerers and Giants and orcs running around.
Luch was responsible for handing out the races throughout the game and also returning the defeated tokens. He sorted dead people.
I thought I had it in the bag, but when the scores were counted the spread was quite narrow. I did win, but only by a few points. I guess my slow start nearly caught up with me!
I started out with Commando Trolls. I started out at the top of the board and spread out to the tops of the mountains there. Since trolls keep their lairs after they go into decline, I knew they might be there for a while. Meanwhile, Luch was making a killing on his flying wizards and was deemed the early leader. I switched to Dragon Master Elves and decided I would milk them until my trolls were thinned out. Lucky for me, the others decided they weren't worth the high cost to destroy and nearly all the trolls made it to the end of the game. Kozure's sorcerers suddenly started sweeping across the board and proved to be quite impossible to stop (they are quite powerful in a 5 player game!). Still, my elves made quite a good match with my trolls and I was earning a consistent 15 points or so per turn... somewhat under the radar too thanks to the nasty sorcerers and Giants and orcs running around.
Luch was responsible for handing out the races throughout the game and also returning the defeated tokens. He sorted dead people.
I thought I had it in the bag, but when the scores were counted the spread was quite narrow. I did win, but only by a few points. I guess my slow start nearly caught up with me!
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