Showing posts with label Löwenherz. Show all posts
Showing posts with label Löwenherz. Show all posts

Saturday, June 04, 2005

Darth Y'all

This week, we were able to discuss Revenge of the Sith fully, which natuarally lead to a couple of rounds of Star Wars: Epic Duels! Also on tap were a giant pizza from Pizzaville, and two rounds of Löwenherz - I don't believe either of those were related to Lucasfilm, but I can't be positive about it, either.

We started out with a round of Epic Duels, playing teams of two against two - Easy and I played the dark side, while Kozure and Luch were the light side. Everyone selects their characters, which come in sets of two or three, and have (in theory?) been balanced. A setting also needs to be selected - there are several included in the game, which represent locations from the Star Wars films, and are gridded off into squares. Each major character has a pre-designated starting spot on each board - secondary characters must be placed in immediate proximity to their major character. From here, the goal is simply to destroy the other side of the force.

Movement around the board is achieved by rolling a custom dice, which allows you to move either one of your characters, or all, depending on the outcome of the roll. After movement, a player may play cards from their character's custom deck, usually to harm another player's character, which would be allowed to play a card to defend. Some characters use close range attacks; others are line-of-sight. Characters attuned to "The Force" can sometimes attack in other ways, as well. Damage is counted on special cards that come with the game - some characters can withstand more than others.

I've probably played this game a five or six times now, but Wednesday was the first time that it has 'clicked' for me. I think the key to keeping this one fun is to keep gameplay quick, make sure you are fully awake, and don't take any losses too personally. Gaining some familiarity with the various characters helps things out as well, since all have different "special" cards that can affect your play tactics. I had a lot of fun with the first round and also a later one, where Luch and I were the dark side against Kozure and Easy's light side.

The experience of playing Löwenherz was quite interesting - it seemed that players' opinions shifted over the course of the night. We had played this game once previously, but had unfortunately made some errors, undermining our attempt to get a real feel for what it is all about. This night was a triumph for us in one respect - I think that we managed to play Löwenherz by the actual rules, a first in our experience with both it and it's cousin, Domaine.

The first game was a narrow victory for me, while Easy destroyed the field in our second round by pursuing a strategy for monopolizing silver mines - I personally don't think that strategy would work with the same group a second time, but who knows, really? I think that we started out the evening preferring Domaine, after one game preferred Löwenherz, and by the end of the evening preferred Domaine again - if that recollection isn't correct, I'm sure we'll all read about it in the comments!

Luch felt that Domaine plays quicker, with fewer options to consider. I'm not so sure about that, but thought it was interesting to see how two games with such similar concepts and rules can be changed by a mechanical tweak - in this case, replacing the auction of Löwenherz with the purchase mechanic of Domaine. All in all, I found the evening to very interesting, revealing new aspects of some games that we have played before.

A great success!

Thursday, August 26, 2004

Land Ownership in the Efficient German Style

Well the games of choice this week were Löwenherz and Puerto Rico. ????? had bought Löwenherz after being impressed with Domaine. Löwenherz, or “Lionheart” when translated from the German, is essentially an earlier version of Domaine. The principal differences are that the number of land tiles is cut down by three from nine to six in Löwenherz, and the turn mechanic is bid-based, rather than simple draw-or-play. The elder game also uses a different method for scoring areas, and adds “treasure” and “parchment” cards which are good for extra gold and end of game scoring respectively.

Due to its reduced size, Löwenherz feels much more “cramped” by comparison – but as a consequence, domains come into contact with each other quickly. As a result of this, knights, alliances and desertion/traitor cards become important much earlier in the game.

The bidding mechanic is interesting, and lends a social/negotiation aspect to the game which is largely absent from Domaine. Of course, negotiation and social aspects rely very heavily upon the make-up of the gaming group, which is why I imagine it was removed from the revised Domaine. Simply stated, each turn, an action card is turned over which has three actions listed on it. Each player bids for one of the three options with a special bidding card. Since there are only three options, two or more players can compete for the action in a “power trail”, essentially a negotiation of how much one player will pay the other to perform the action; if neither can come to an agreement, or three or more players bid for the same action, there is a “duel” – players secretly bid gold or treasure for the card and the highest bid wins, with the rest keeping their money.

The mediaeval tapestry look of the game board is appealing, but overall the newer Domaine wins in the looks department. A few other minor tweaks (cards for money, altered silver mine rules), combined with the major changes mentioned above makes Löwenherz significantly different from Domaine as to not be simply a “variant”. They play differently, with a few similar mechanics.

Easy won the match easily with a devastating combination of really knight-heavy domains and shrewd bargaining. My attempt at a massive early land grab was subsequently smacked down by a surgical expansion which effectively cut the entire domain in a 1/6 to 5 /6 portion, leaving me with the smallest bit.

As a side note, I thought it was amusing that Löwenherz features a king who is dying (rather than in Domaine, which features a king who is returning from a far-away land) since Richard the Lionhearted of England was famous for being an absentee king and having to deal with squabbling nobles and a prince brother when he returned.

Our second and third games of the night were Puerto Rico, an old favourite which we haven’t played a lot recently. As we’ve become more familiar with mechanics of other German games, we’ve been carefully re-reading and clarifying previous rules, especially the Captain phase shipping rules, which we have played incorrectly previously. Given our collective brainfreeze on the first game of Domaine last week, this is a very good thing.

We were also careful to watch the timing of certain actions, especially with the Settler phase and haciendas, which can make for some confusion, especially with ?????.

The first game felt oddly rushed for some reason, with no one managing to get large buildings completed in time for some reason. Both money and goods seemed in short supply, so much as to elicit a careful recount of components before proceeding. Even colonists were recounted, since the game seemed to be over before anyone was ready. We had no one to blame, though – we had the correct number of everything.

I believe a major factor in the rapid depletion of colonist reserves was the presence of multiple hospices, as well as haciendas, the combination of which can spell a very quick draw from the pool. There also seemed to be more concentration on erecting buildings which had long-term pay-off, rather than actual production buildings. Other than that, none of us could quite account for the odd feeling of our first game.

In the end, Shemp and I tied for first place, with exactly the same amount of victory points and combined goods and doubloons. – 23 victory points and about 12 combined points of goods and doubloons.

The second game felt much more right, with people managing to develop strategies well (confusing Shemp at the same time) with two people building large buildings before Easy brought the boom down by grabbing the Mayor card.

It was a good thing too, because Shemp looked to be pulling away from everyone with not only a harbour and plenty of goods to ship for VP, but also the doubloons to pick up the Custom House in the next building phase. Shemp carried the day with 47 VP, I came in second with 44, and Easy and Hapi brought up the rear with scores that I can’t remember, but were relatively close.

An enjoyable evening, with three solid games (well, two solid games and one shaky one) and some tight races. Also, I tied for first in Puerto Rico for the first time since the first or second time I played. Yay me! I'm usually the bridesmaid for Puerto Rico. One day, I will win, my precious, one day...