Showing posts with label Vikings. Show all posts
Showing posts with label Vikings. Show all posts

Thursday, November 29, 2012

Five years, man. Also, five weeks.

All right, this is really rough, but at least a record of what got played in Early Fall 2012. Maybe I'll fill in a bit later, or someone else will in the comments.

This week I selected Traders of Genoa for our game, since, as I repeatedly stated, "It's been FIVE YEARS!"

Well, it wasn't five. It was four, so mea culpa on that. Still, a long time to go between plays.

PREVIOUSLY : Last week was 2 rounds of Smash-Ups, one w/ 3 players + 1 w/ 4. Also, Bios Megafauna.and For Sale!

PREVIOUSLIER : Game of Thrones Storm of Swords, yo. My wife thinks Storm of Swords is the nerdliest boardgame title possible. Feel free to suggest nerdlier possible titles in the comments.

EVEN PREVIOUSLIER : Roma, followed by Lord$ of Vega$, and I think a 3 of Vikings

PREVIOUSLIEST UNDER CONSIDERATION IN THIS ENTRY : Battlestar Galactica!

Monday, August 27, 2012

Summertime Rolls

WARNING THIS IS A BUNCH OF WORDS BARFED ON THE BLOG AND IT MIGHT BE EDITED LATER I'M NOT PLANNING ON MAKING ANYONE'S COMMENTS LOOK SILLY THOUGH EDITING BUT IT COULD HAPPEN Y'KNOW? ANYWAY HERE GOES:

You know, at the end of every summer I think: "The board game playing group just doesn't work very well in the summer. Maybe we should take the summer off, and just start again in September..." And this is when you, dear reader, look at our last post, see it was in May, and think: "They took the summer off."

But we did not! Though things have been fairly haphazard. I'll attempt to recap what I can recall now.

LAST week, 'twas Easy and I and special guest Aussie Tim, in from Australia. We tried to keep things light + easy for our semin00b, and went with Galaxy Trucker, Kingdom Builder, and a new, Africana. [In retrospect, Easy, how did we not think to select King of Tokyo? We should have selected King of Tokyo!]

Africana had the feel of a slightly trickier Ticket to Ride, with a set collection aspect to scoring overlaid on the route completion mechanic. On the lighter side of things, but well done and quite fun. The end certainly came unexpectedly, and Easy won by a fair chunk, which wasn't how I thought the game was going, so there is some surprise there, also. [For the record, Easy swept that week, the third week in Aug]

Moving backwards, in the 2nd week of August, we played a 3 player round of *** some fantasy themed block game that Kozure owns, which comes in VHS style boxes *** Wizard Kings, which we adjourned w/ Easy in the clear lead. At the moment I don't have any clear thoughts on the game, as could be guessed by my earlier inability to remember it's name. I suppose I think it's a playable [meaning adequately non fiddly] fantasy wargamelite. And was fine, but kind of unmemorable.

Before that, Easy and I had a 2 player game of Vikings, the advanced version. [ The rules call this the "Progress Version", which nomenclature we spent a little time making fun of. ] The advanced version really does make decision making within the game much more difficult, particularly in the areas of resource management. Uncertainty is also upped through the special tiles won by buying the most expensive combo available. I like this version a lot, and managed to jump out to an early lead and hold on, thanks to picking up the tile that grants a bonus for nobles early on.

Further back, the 1st week of August, I wasn't there, and don't know what happened in Toronto. I did see this:

HM NOW JULY.

Fourth week of July, Last Will, along w/ MARIA. As Austria I pursued a bad strategy, and paid for it. Both other powers were in a victory position, tho I don't remember which technically took the game. I'm glad Last Will got another try, but don't think I'll be selecting it again. It's in the no man's land for me, too long and fiddly to be filler, not quite thinky enough or fun enough to be a main course.

Third week of July, BIOS MEGAFAUNA + Wildlife. A C&P: Megafauna, I knowingly took a risk and it failed due to randomness, throwing me into a spiral of larger risks, each of which failed. I'm OK w/ that, intellectually. Tho it stunk as an experience.

Wildlife, I played suboptimally, and would like another chance. Plus, it's fun and we hadn't played it in five years or somesuch.

Second week of July, I was absent, and am unsure of what happened. I DID hear that Bharmer has an impressive beard; the question remains, is it silky? I hope it's silky.

First week of July there was NO WAGS. NONE.

JUNE

Last week of June, I flaked, and Easy + Bharmer did something, I think?

Third week of June was RISK: LEGACY + Beowulf. I like the Risk Legacy. I need to get it on the table, w/ 4 or 5 players. I am kind of obsessed. In game three on our Earth, Easy in North America was targeted by the other 3 players, with Kozure attacking thru Alaska, Pablo thru Central America, and me through Greenland. I ended up winning by capturing the Easylander's HQ, which Kozure then fell JUST short of taking from me. Seeing that he was on the verge of trading in cards for a red star, I took a chance on launching 2 fronts from Europe, and took both remaining HQ's for the victory. Which means we got to open the "sign the board twice" packet, which is was pretty exciting.

Beowulf is always fun. Swedish betrayal, y'all. HM. Next RISK city is being put in Scandinavia and being named Betrayal. Book it. Unless it's something else of course.

Second week of June was three players, I was there, it happened. I don't know what happened. I am old. :(

First week of June we played 1812! I remember that week! Good game, really enjoyed it, and I'm not a wargame guy so much. Or I haven't been. Maybe en route to becoming one?

MAY

Last week of May, we played Luna, Innovation, and Kingdom Builder. I don't need to talk about Kingdom Builder, I am mostly indifferent towards Innovation, and I thought Luna was another middling Euro, but with neatish mechanics. Would play again.

Week before that, Civilization, with Kozure, Shemp, Pablo [does he have a nom de blog?] An email fragment: Went well, by which I mean: Miltary Victory by ME as the Germans. Kozure's Russia was, erm, less successful. Pablo enjoyed a learning game as the Americans, mainly getting the hang of the mechanics. Had an error in that the Wonders came out in random order, rather than sorted by era. Will look fwd to trying 4 players.

Week before that, was Eclipse, I was absent, there was a guest teaching the game - JOTORA?

Week before that, was Civilization and Last Will, with 3. AND that's as caughtupish as I can get us.

...post peters out here. Contributers who wish to expand in comments would be welcome. MOST WELCOME. -LONG ABSENT FROM BLOGGING SHEMP

Saturday, March 17, 2012

It's been a while. again. (Flashpoint, Die Bergen Von Burgund, Scrabble Slam, Vikings x2, Roma 2 x3)

Hmm, having a hard time keeping up with the blog these days.

A few weeks ago we played Flashpoint. It was good, and would probably work well as a family or non-gamer group game due to the compelling theme. Based on the one play, which we won handily, I don't see myself suggesting it for WAGS though. Very similar to Pandemic, though without the clever mechanism that compounds the threat of disease (the infected cities discard gets added back on top of the deck).

More Bergen Von Burgund, though this time we tried the advanced boards. Still enjoying it, though unlike the others in the group I think I prefer Macao slightly. The different boards were fun, though.

This week we were supposed to be 5 but in a weird twist of fate Bearbomb, Perra and Kozure couldn't make it at the last minute! 2 player games it was.

We played Vikings, and that was fun though there seemed to be far more available money with only 2 players. Wether tried the advanced variant (which we had never played before). It adds a new series of special function tiles that you get if you take the most expensive tile in the rondel. In,our first round, we went a little crazy buying the expensive tiles to get the power tiles. Unfortunately, for several rounds afterwards we were broke and had to take the free tile all the way around. We both salvaged our positions and were able to finish the game with respectable boards, though, and both enjoyed the advanced rules quite a bit (though we opted to skip the auction variant). One thing I will say, this is truly and advanced variant. It's not just more complicated or different, as is the case with most expert variants. It's actually harder strategically. The bonus tiles can be very powerful, but you can go broke doing it. We were surprised how much more thinking power was required!

Finished up with 3 sessions of Roma. I won the last one and that might be a first.

Friday, September 30, 2011

Ketchup (Vikings, China, Clans, King of Tokyo, TransEuropa)

We thought we'd be five players this week, but then, before I knew it, we were back to three.

Pablo, Shemp and I gathered around a large bag of games. Our dictator was absent, but ordered us to play a very specific sequence of games in his absence. Then, the sequence was revoked. In our confusion, we ignored all instructions and chose to play a large number of short games so that Pablo could rip through his unplayed list that much faster.

We started with Vikings, which is a game I like very much. It packs a lot of game in a small package. Unlike a lot of games that try to insert a random factor in the hopes of making each game "different", Vikings succeeds at forcing you to consider each new round carefully once the tiles and Viking combinations are out. I was rocking this game, and built a very efficient set of manned islands. I started the evening with a win.

We followed with China. Another game that feels like a big game in a slim package, China never fails to conclude in approximately 1/2 hour and still provide a nice strategic experience. Shemp was gunning for me, and prevented me from completing any chains but a misunderstanding of the rules regarding emissaries caused him to fail his blocking strategies there. Pablo did manage a long chain, but ultimately I had enough majorities to pull win #2.

Clans followed. In my mind, anyone who enjoys China should also enjoy Clans. The games are completely different from a gameplay perspective, but they have a similar strategic weight, play length and semi-abstract nature. I goofed a few too many times during the game, and ultimately kept setting up the wrong colours. Shemp dominated this one.

Next up was King of Tokyo, the first repeat play for Pablo. I went first, and snagged the tentacles. Shemp stayed in Tokyo most of the game, but I was rolling lots of 3s and made it to 15 points without spending much time in the city. Shemp knocked us down with the -5 vp card but it wasn't enough... I used the tentacles to steal the jet pack from Shemp, forcing him to step down and I gathered the last few points required for the win. Pablo was yearning for hearts throughout the game but he couldn't roll them to save his life. On the other hand, he managed huge smack downs of 5 attacks on at let two occasions... This is a very fun game that achieves exactly was it's going for. Bravo.

Lastly, we played TransEuropa. In our first round, Pablo, in his first time ever playing the game, ended while Shemp still needed 8 links and I needed 5! Shemp managed to hang on a few rounds with his 3 lives before succumbing. In the last round, Pablo and I ended up tying so it was a shared victory for the final game of the evening.

Tuesday, April 26, 2011

Yahtzee for geeks (Alien Frontiers, Vikings, 7 Wonders)

We finally had a nearly normal week at wags, with three people in attendance and everything! It was my pick, but we weren't sure how long we would have so I kept it to relatively short games.

Alien frontiers

Shemp hadn't played this yet, but it,s rather simple so it didn't take too long. Alien frontiers has been a bit of a disappointment for me.... I enjoy it, but not overly. I hadn't yet played it with more than two, and the added interaction and blocking was welcome, but the downtime that comes with it was not so great. In this session I felt that the interplay on the planet was somewhat missing, though. In my last game with Kozure, we had taken advantage of the alien tech cards and their abilities to move space colonies around on the planet and this had added substantially to the game in my opinion. This session, we were mostly just placing them and leaving them be.

Anyway, Kozure managed to win this one. I was in the running, and Shemp was going the "tech king" route which probably would have payed dividends if the game had a lasted a little longer.

Vikings

Tonight was also our second session of Vikings and WAGS. I had been looking forward to playing this again because I had enjoyed the design. Shemp has built his collection out of games that are simple yet engaging straight euros (Carcassonne, Acquire, Transamerica, Santiago, etc). There is a nice mix of straightforward design and tough decisions that makes it a light puzzly auction game.

This one came down to the wire. Kozure and I were tied on points, but he had more left over coins for the win. Shemp looked like he was running away with it at the beginning, but this is one of those games that leaves much of the points for endgame bonuses so it can be unpredictable.

7 wonders

Another game of 7 Wonders. This is consistently enjoyable and I don't see that changing. I might sleeve the cards, because they are starting to show wear ( a problem in hidden card selection games!). We all played uncharacteristically, with me going after military and eschewing science, Shemp doing science and Kozure competing with me in military. It's one of those games where you are rewarded for not doing what the others do, but at the same time once begone down a path it's hard to change it.

With no one else going after science, Shemp managed to accumulate quite a bit. It,s hard to beat an unopposed science strategy.... Shemp won.

Saturday, January 15, 2011

I wo-wo-wo-wo-wonder (Clans x2, Vikings, 7 Wonders)

Shemp went on a rare buying spree and purchased three games recently. Clans, Vikings and Acquire made it under the tree for Christmas. Tonight, we played Clans and Vikings, as well as my christmas present: 7 Wonders.

Clans

Clans is an older euro that was released in 2002. It's ostensibly about the formation of clans in early human history, but it's really just a pasted on theme. It is played on a board broken up in several small terrain sections (plains, mountains, etc). Wooden huts in 5 different colours are seeded across the board, one per space. On a turn, players must move all the huts in one space to an adjacent space with at least one hut (the clans are consolidating into bigger, more populous clans). Once a grouping is no longer connected to a space with any other huts, it is scored. All colours present receive the same number of points UNLESS all colours are present, in which case any singles are eliminated before scoring. The game is played over a couple of different eras and each features a terrain where bonus points are gained, and a terrain where no points can be gained (because that clan is DOOOOMED). The catch is that each player is secretly dealt a colour at the beginning of the game, so no one knows which colour is benefiting which player at the beginning (and, even at the end, in our case). There is therefore a requirement for bluffing if you don't want other players to start hosing you because they know who you are.

Clans reminds me of China, in the sense that it feels like a lot of game in just 30 minutes. It's extremely simple, but the combination of secret roles and possibility for screwage made it quite enjoyable. We actually played twice, and in the second game we were already seeing some layers to the strategy... scoring groups of huts in the doomed terrain to get the tokens off the board, moving groups of huts into combinations that encouraged other players to make your moves for you, etc. Good game.

Vikings

Vikings is also a kind of old school euro. It's central mechanic is an auction where players have to bid for a combination of vikings and land tiles. The vikings and land tiles are then placed on a player's tableau, where vikings in different places gives money, victory points, etc. There is too much to explain here, but it's essentially an efficiency game that feels like a more forgiving Princes of Florence. There is a nice mechanic where pirate ships must be guarded by warriors, or they nullify al the vikings placed in that column. It was a fun game that I would gladly play again, but it's not a stand-out either.

In this session, I went for fishermen vikings early and didn't get much else other than warriors. Although the fisherman did net me a huge number of points at the end, I was so far behind that I still ended way last. Kozure was far in the lead. Clearly he nurtures his inner viking.

7 Wonders

7 Wonders is quite popular right now, so I won't bother describing it much other than to say that it's a card drafting game with a theme of building civilizations. Cards can be used to gain money, to build a wonder of the world, or build a building/ develop a technology. Remarkably, it plays in 30-45 minutes even if played by 7 players.

The trick to making the game work so quickly even with large number is that each player is only able to interact with their neighbor on the right and left. In other words, no matter how many players are playing it's alway essentially a series of discreet 3 player games going in a circle.

In my opinion, this game is pretty slick. There are many things to consider, and many different paths to follow (production, science, wonders, etc). Although I felt dissatisfied with Fairy Tale, 7 Wonders feels substantial enough while you are playing. It's obviously been seriously playtested... it plays very smoothly. Also, the card art is extremely well done.

Overall, this game seems really good. There aren't many good 7 player games out there that play quickly, and even fewer that play as well across the entire player range (from 3 to 7 players).

Our first game was extremely close. I was forever the whipping boy as my military might was forgotten in favour of going for scientific achievements. I did managed to get quite a few and the big points made at the end gave me the win.