Very late post... Will keep it brief.
A few weeks ago I showed up late and only was able to participate in the second game. They had started out the evening with Frag, which i've never played and know nothing about. I had recently participated in a mammoth ( for me) math trade, and so had a pile of new to me games sitting around. One of the games was Nightfall, the new AEG deck building game, and Kozure decided he wanted to try it. We unwrapped the cellophane and did what we have rarely, if ever, done before: read and learn the rules as we played the game. Typically we make sure someone knows how to play, but this one didn't seem like it would be too complicated and it turned out to not be too bad.
The game is extremely combat centric. It's all about getting past the other player's guards and doing damage to the players controlling them. Think Magic the gathering instead of Dominion or Thunderstone. The clever twist which makes this game work better than Magic for multiplayer is that the goal is to inflict "wounds" and the winner is th eplayer with the least wounds. The result is that in order to win, players are forced to spread out their attacks, not simply picking on the weakest player.
I used to be an avid "Jyhad" player, and on the surface I thought that the game might feel like a stripped down version of that game. The theme is similar, the combat oriented gameplay fits, but ultimately there us little resemblance. Where Jyhad did a great job of capturing the theme through it's mechanics, Nightfall could really be about anything. The gameplay in Nightfall revolves around playing chains of cards, and other players can choose to add to the chain if they have the right combo in hand. Effects are resolved in reverse order so later orders can mess around with earlier ones. It is through this mechanic that players will play their minions and give them orders. In practice, it creates interesting gameplay and decision making, but the chaining has zero connection with anything that could be going on thematically so it feels like you are playing a game mechanic, not a ferocious battle between vampires and werewolves.
I was very successful and finding combos, but less successful at taking advantage of them. It's quite hard to set up cards that will work together AND be useful, which makes choosing cards for your deck difficult. Our first game saw Shemp emerge victorious.
So, I enjoyed it and look forward to playing it again but I was disappointed by how weak the game was thematically. It's also tough on the colorblind, because the chaining mechanic depends on matching collies between cards that haven secondary symbol associated.
Last week I also missed games night. I heard Power Grid and Frag! were played.
Monday, June 27, 2011
Thursday, June 16, 2011
Easy Come, Easy Go. [Historical]
EASY GO:
Blue Moon City
Phoneicia
Quo Vadis
Pueblo
Betrayal at House on the Hill
Zombies!
Blue Moon City
Phoneicia
Quo Vadis
Pueblo
Betrayal at House on the Hill
Zombies!
Easy Come, Easy Go.
Agent Easy trades his games a lot. Poor addled Shemp can't keep track of what games are available to the group, since a lot of those listed on the left have been traded away.
So.
I'm initiating a new series of posts. Starting NOW. Hopefully my math trade stalking skills are strong. Of course if I'm incorrect, AE will let me know. I'd hope.
EASY COME -
Tribune Prima Inter Pares
High Frontier
Power Struggle
Nightfall
Dixit
EASY GO -
Dungeon Twister 2
Alien Frontiers
Earth Reborn
Ingenious
Ghost Stories: The Village People expansion
So.
I'm initiating a new series of posts. Starting NOW. Hopefully my math trade stalking skills are strong. Of course if I'm incorrect, AE will let me know. I'd hope.
EASY COME -
Tribune Prima Inter Pares
High Frontier
Power Struggle
Nightfall
Dixit
EASY GO -
Dungeon Twister 2
Alien Frontiers
Earth Reborn
Ingenious
Ghost Stories: The Village People expansion
Labels:
Alien Frontiers,
Earth Reborn,
Easy Go,
Ingenious
Tuesday, June 14, 2011
The Raw of Go(f) (Go)
Shemp and I played Go. We drew randomly for side. Shane won despite me playing black. Pretty substantial loss for me (though not completely crushing), mostly due to my attempt to invade which went disastrously wrong and resulted in a lot of prisoners for him.
I played another game of Go on Saturday with an opponent at TABS which was a real back-and-forth battle. Neither of us was never certain who had the upper hand until the end. My opponent won, but it wasn't quite the same blowout as the game against Shemp, because I learned my lesson and didn't try a foolish invasion, opting instead to pass, which my opponent took. Pretty close. I lost, even though I was black, so again, not a good showing, but this guy had over 40+ finished computer games under his belt where I have many fewer.
They say that one should lose one's first 100 games of Go quickly... I'm on my way to that.
I still really like this game.
I played another game of Go on Saturday with an opponent at TABS which was a real back-and-forth battle. Neither of us was never certain who had the upper hand until the end. My opponent won, but it wasn't quite the same blowout as the game against Shemp, because I learned my lesson and didn't try a foolish invasion, opting instead to pass, which my opponent took. Pretty close. I lost, even though I was black, so again, not a good showing, but this guy had over 40+ finished computer games under his belt where I have many fewer.
They say that one should lose one's first 100 games of Go quickly... I'm on my way to that.
I still really like this game.
Saturday, June 04, 2011
The Fog of War (Alien Frontiers, Nexus Ops)
Another math trade is coming up, and since I had a number of games I was considering trading I sent an email to the group and asked if they objected to me trading any of them away. After receiving their feedback, Kozure mentioned he'd like to give a couple of them a parting play. Alien Frontiers and Nexus Ops it was.
Shemp, Kozure, Pablomeka and I started out with Alien Frontiers. It was actually a very close game, with everyone within one point. The game ended with a great turn by Shemp placing his last two colonies before anyone expected him to. He won.
I like Alien Frontiers well enough. I've played it with the group a few times, and a few more times with my oldest son, but ultimately it's just "meh" and lasts too long for what it is. This farewell session confirmed that to be true...
Nexus Ops was a bit different. I hadn't played in a long time, so I was prepared to feel like maybe I shouldn't trade it. It certainly has it's charms... I like how it forces combat, and the combat system itself is fun. However, it is also too long for what it is AND it suffers from a generic and bland feeling I can't quite put my finger on. I wouldn't have expected a garish and dayglow space combat game to feel bland and generic, but there you go.
This session was characterized by phenomenal bad rolling on everyone's part. Pablomeka, in particular, had his rubium dragon breath approx. 6 times in a nearby square and fail every time. On another turn, I had 3 rock striders and two fungoids attack 4 humans and no hits were registered on either side. We blamed it on a mysterious space fog that must have been causing the problem.
Anyway, it was fun as always but both games remain on the trade pile.
Shemp, Kozure, Pablomeka and I started out with Alien Frontiers. It was actually a very close game, with everyone within one point. The game ended with a great turn by Shemp placing his last two colonies before anyone expected him to. He won.
I like Alien Frontiers well enough. I've played it with the group a few times, and a few more times with my oldest son, but ultimately it's just "meh" and lasts too long for what it is. This farewell session confirmed that to be true...
Nexus Ops was a bit different. I hadn't played in a long time, so I was prepared to feel like maybe I shouldn't trade it. It certainly has it's charms... I like how it forces combat, and the combat system itself is fun. However, it is also too long for what it is AND it suffers from a generic and bland feeling I can't quite put my finger on. I wouldn't have expected a garish and dayglow space combat game to feel bland and generic, but there you go.
This session was characterized by phenomenal bad rolling on everyone's part. Pablomeka, in particular, had his rubium dragon breath approx. 6 times in a nearby square and fail every time. On another turn, I had 3 rock striders and two fungoids attack 4 humans and no hits were registered on either side. We blamed it on a mysterious space fog that must have been causing the problem.
Anyway, it was fun as always but both games remain on the trade pile.
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